Monthly Archive for June, 2011

Cognitive Research Shows Trade Off Between Instruction and Exploration

Research by cognitive scientists at MIT suggests that children may be less motivated to explore new phenomenon on their own when they are introduced to it through explicit instruction. The study is most interesting for what it suggests about exposing children to new technologies. It leaves open the question of whether its insights are transferable to all types of learning.

Don’t show, don’t tell? Cognitive scientists find that when teaching young children, there is a trade-off between direct instruction and independent exploration.

by Emily Finn / MIT News Office / 30 June 2011

Suppose someone showed you a novel gadget and told you, “Here’s how it works,” while demonstrating a single function, such as pushing a button. What would you do when they handed it to you?

You’d probably push the button. But what if the gadget had other functions? Would it occur to you to search for them, if your teacher hadn’t alluded to their existence?

Maybe, maybe not. It turns out that there is a “double-edged sword” to pedagogy: Explicit instruction makes children less likely to engage in spontaneous exploration and discovery. A study by MIT researchers and colleagues compared the behavior of children given a novel toy under four different conditions, finding that children expressly taught one of its functions played with the toy for less time and discovered fewer things to do with it than children in the other three scenarios.

To read more…

Image Source: article; Patrick Gillooly, photographer

Academic Preparedness is Not College Readiness

by Bill Tucker / The Quick & the Ed (opinion) / 29 June 2011

“College readiness” is the new mantra. And not surprisingly, there’s a scramble on to develop the measures that define what readiness actually means.

The two assessment consortia seek to make the scores from their new assessment systems align directly with readiness. The PARCC consortium, for example, lists “Build a Pathway to College and Career Readiness for All Students” as the first bullet in its visioning statement. And, ACT has a whole product line of tests and related research dedicated to measuring and tracking/predicting college readiness. But, there’s a danger to entirely assessment-based measures of college readiness. These indicators are critical, but they don’t measure everything research shows students need to actually succeed in college.

To read more…

Image Source: stock.xchng: Image ID: 813593

Study: Minority Students Spend More Time Using Media Each Day

Although critics worry that excessive media consumption may cause children to suffer from sedentary lifestyles, lack of socialization, and inattention to schoolwork (concerns echoed here), this study out of Northwestern University’s Center on Media and Human Development also suggests some positives. Minority youth are especially “avid adopters” of new media, are not significantly less likely to have access to computers in the home, and spend no less time reading print materials than white youth.

Study: Stark differences in media use between minority and white youth

by Wendy Leopold / EurekAlert! Northwestern U Press Release / 8 June 2011

Minority youth aged 8 to 18 consume an average of 13 hours of media content a day — about 4-1/2 hours more than their white counterparts, according to a Northwestern University report, the first national study to focus exclusively on children’s media use by race and ethnicity.

“In the past decade, the gap between minority and white youth’s daily media use has doubled for blacks and quadrupled for Hispanics,” says Northwestern Professor Ellen Wartella, who directed the study and heads the Center on Media and Human Development in the School of Communication. “The big question is what these disparities mean for our children’s health and education.”

To read more…

Image Source: Free Pixels

What Is Game Based Learning?

Instructional developer Aneesh Bhat of Upside Learning proposes four defining characteristics for game-based learning, with links to research.

by Aneesh Bhat / Upside Learning Blog / 21 June 2011

I spent close to a year laboring under the delusion that game based learning was all about incorporating course material into a game. After all, what else could it be? If I incorporate all the course learning objectives into a game setting and keep score – it qualifies as game based learning doesn’t it?

No! It doesn’t!

Research suggests that if learners are able to score and win the game without learning, they are more likely to do so. So what conclusion can we draw here?

In order for a game to be educational, it is imperative that the learners be required to learn in order to score and win the game.

To learn more…

Image Source: article

Why “Brain Gyms” May Be The Next Big Business

“Smart games” are usually thought of as being directly didactic. A new generation of neuroscience research-driven games, however, is focusing on cognitive skills development.

by E. B. Boyd / Fast Company / 16 June 2011

[...] Back in 2007, Lumosity was a scrappy startup scrounging for seed money. Today, the San Francisco-based company that creates games to make your brain work better is announcing it’s landed over $32 million in new funding.

What a difference four years make.

“When we first invested, we were concerned this was just a niche area for people with Alzheimer’s or other cognitive problems,” Tim Chang of Norwest Venture Partners tells Fast Company. “But Lumosity has proved there’s universal demand for this among all demographics.”

To read more…

Image Source: article

New Project to Set Educational Metadata Standards

The Bill and Melinda Gates Foundation and the Hewlett Foundation are funding a new initiative to create educational metadata standards, which are essential for digital content curation on the web. This descriptive metadata will “create a common vocabulary for describing educational resources…The vocabulary will be the first independently developed industry-specific framework designed to work with schema.org, the web metadata framework launched June 2, 2011 by Google, Bing, and Yahoo!, thereby improving the practical search and discovery of learning resources online. A common framework for tagging and organizing learning resources can enable further applications; thus, in order to maximize buy-in and the realization of future benefits for all learners, interoperability and transparency will be key criteria for the vocabulary and LRMI’s development process ” (LRMI FAQ, Creative Commons).

Project to Set Educational Metadata Standards Launched

by Ian Quillen / Education Week / 7 June 2011

The Association of Educational Publishers and Creative Commons announced Tuesday an initiative that would create a standard coding language for all searchable educational content on the Web.

The Learning Resources Framework Initiative will aim to improve search results for educational content on the Web, whether those searches are by teachers, students, or parents.

Creative Commons, which provides copyright licenses for content producers who wish to create open (or alterable) resources, will lead the technical work of creating a streamlined, education-specific metadata language. In layman’s terms, they hope to create a common language of codes web producers and developers should embed within a digital learning object, depending on its properties.

To read more…

Image Source: IEEE Technical Committee on Learning Technology Newsletter 5.1 (January 2003)

Will Computers Replace Schoolteachers?

Author and educator Gregory Ferenstein weighs the advantages and limits of computers as enablers of learning, especially when students use them to learn on their own.  He concludes that they are getting so good at some aspects of enabling student learning that the paradigm for teachers roles as educators must shift toward what they can do in addition and instead.

by Gregory Ferenstein / CNN Opinion / 9 June 2011

Cash-strapped school districts, from Florida to Washington, have discovered that minimally supervised students hunched over laptops can outperform their lectured counterparts for a fraction of the cost.

A broader review of research by the U.S. Department of Education in 2009 discovered that “students who took all or part of their class online performed better, on average, than those taking the same course through traditional face-to-face instruction.”

As long as schools measure performance simply by rote memorization on multiple-choice tests, no teacher can compete with instant access to the world’s information. Unless schools change, more and more teachers will find themselves replaced by computers.

To read more…

Image Source: article

Transdisciplinary Studies and the New Learning

Since the mid-1990s interdisciplinarity has been advocated as a means of transforming contemporary research and education. Rather than organizing inquiry around disciplinary specializations–with their conventions of knowledge formation and articulation–scholars and researchers, designers and engineers, teachers and students, would now employ themes, bringing to bear on these themes disparate methods and perspectives.

Nell Painter, Creative Research Center, MSU

Like most intellectual fashions, the weakness of interdisciplinary studies lay in its popularity. Some versions of what purported to be interdisciplinary studies were instead multidisciplinary — maintaining specialized approaches rather than synthesizing them (see, for example, Benson 1982) to achieve genuinely integrated methods and, through these, intriguing new perspectives.

This is not to suggest that multidisciplinary approaches have no value; they have the potential to be specially informative. It is to say, however, that strong claims for the transformative power of interdisciplinary approaches were sometimes undermined by a lack of structured, rigorous, radicalized practice. After all, a synonym sometimes used for interdisciplinary studies is integrative studies.

A decade later, transdisciplinarity arose as a movement not only within higher education but world intellectual and design cultures. Sometimes referred to as “radical interdisciplinarity,” the approach attempts to tap into the full range of human creativity by developing radical new methods of inquiry, especially those enabled by new media technologies. Two typical methods by which radical interdisciplinarity mashes up disciplines are (1) combining analytic and expressive modes of investigating or communicating knowledge and (2) distributing and flattening the dynamic construction of knowledge.

Examples of combined analytic and expressive modes for knowledge investigation or communication:

  • exploring blood dynamics or physics equations through sonification (such as is done in UC Santa Barbara’s Allosphere)
  • artistic performances (such as contemporary dance) that employs scientific or data visualization and / or sonification (as iLAND does)

Examples of distributed and flattened knowledge construction:

  • aggregating crowdsourced information (e.g., Wikipedia)
  • reCaptcha
  • topic- and news-driven blogs
  • GLOBE citizen scientist program for youth

Degree-granting programs in interdisciplinary studies at colleges and universities are growing in number, but still typically face an uphill climb on campuses where competition for resources between traditional disciplines and such new initiatives is significant.  Tenure lines for radically interdisciplinary faculty tend to be scarce, making it difficult for campuses to build local communities around such work.

Distributed knowledge communities encouraged by centers, institutes, associations, and conferences–university-affiliated or not–are therefore all the more important in connecting people working within transdisciplinary studies. Some are, by now, venerable institutions, having begun the course earlier than most — for example, MIT Media Lab (one of the few well-funded degree-granting successes with large numbers of graduates who are seemingly ubiquitous), SIGGRAPH, Ars Electronica, and Leonardo (the association and journal).  Some of these communities have begun to establish themselves as new leading lights, such as George Mason University’s Center for History and New Media (the creator of Zotero); RPI’s world-class EMPAC; University of Wisconsin-Madison’s Games, Learning, and Society Group; and HASTAC (the Humanities, Arts, Science,and Technology Advanced Collaboratory).

Still more communities are being established at colleges and universities worldwide across the transdisciplinary spectrum, from area informatics to digital arts and humanities, treating contemporary themes as diverse as environmental studies and ideological terrorism. These programs are encouraging teachers and students to reach beyond the bounds of not only disciplines but also classrooms, institutions, and nations, to engage with experts and non-experts, to manifest in print, on the web, and in the studio, theater, and lab.  They tend to be almost as outward as inward facing, encouraging interactions that cross institutional boundaries, as well as departmental and disciplinary ones.

Take for example Montclair State University’s Creative Research Center, which opened in the spring of 2010, led by cultural historian and critic Neil Baldwin. CRC was created to provide a “transdisciplinary online community,” a “a born-digital, dynamic, nimble, open-source, collaborative space — a Web forum to stimulate, reinvigorate, promote and publicize Very Large-Scale Conversations.” This “hub model” for encouraging interdisciplinarity is one that has great potential, with these hubs serving as distributed innovation pumps across a wide sea of creative possibilities.

We find that such contemporary knowledge communities are very much in synch with the new learning.

– Kelly Searsmith

References

Benson, TC. 1982. Five arguments against interdisciplinary studies. Issues in Integrative Studies 1: 28-48.

Image Source: MSU CRC site, main page; artist Nell Painter

The Debate Over Social Networking in Schools

Social Networking in Schools: Educators Debate the Merits of Technology in Classrooms

by Victoria Fine / Huffington Post Education / 27 March 2011

In this digital world, opportunities for education are available like never before. Though teachers using online tools are empowering students take part in their education, they may also expose them to inappropriate material, sexual predators, and bullying and harassment by peers.

Teachers who are not careful with their use of the sites can fall into inappropriate relationships with students or publicize photos and information they believed were kept private. For these reasons, critics are calling for regulation and for removing social networking from classrooms — despite the positive affects they have on students and the essential tools they provide for education in today’s digital climate.

The positive effects of social networking sites in education are profound.

To read more…

Image Source: stock.xchng

The Condition of Education 2011

The U.S. Department of Education Institute for Education Sciences National Center for Education Statistics has just released The Condition of Education 2011 report. The report is available in full and brief forms. The report

summarizes important developments and trends in education using the latest available data. The report presents 50 indicators on the status and condition of education, in addition to a closer look at postsecondary education by institutional level and control. The indicators represent a consensus of professional judgment on the most significant national measures of the condition and progress of education for which accurate data are available. The 2011 print edition includes indicators in five main areas: (1) participation in education; (2) learner outcomes; (3) student effort and educational progress; (4) the contexts of elementary and secondary education; and (5) the contexts of postsecondary education.

The report shows, for example, that NAEP reading scores have improved slightly for 8th and 12th graders, but remained constant for 4th graders since 2007. There continues to be a significant performance gap at all grade levels between white students and students of historically underserved minorities. The only narrowing of the gap was for African American 4th graders between 2009 and pre-2007 (it did not diminish between 2007 and 2009). In all other cases, the performance gap remained constant.

To read more…

Image Source: U.S. Department of Education IES