#edtech Literacies Applications

Things are moving fast in the world of online, digital and multimodal literacies. This page collects of case studies relevant to the changing universe of meaning making. Contact us if you would like us to link to your case study.

PhET: Interactive Simulations—Holly Fuson
Video Game Simulations in the Classroom—Sara Huse
Using Minecraft as an Educational Tool—Kristyn Giles
Mathmatica—Adam Malaty-Uhr
Modern Technology, Meet Ancient Egypt—Madeline Kiem
Virtual Dissection Tools and Their Use in the Classroom—Rebecca Frank
Giving Language Arts Some STEAM—Amanda Hapgood
Constructionist Code for Kids—Lauren Johnson
Historical Learning and Literacies Through Scholar—Jessica Harroun


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