Affordance 2: Active Knowledge Making

Active Knowledge Making

So learners become active knowledge producers (for instance, project-based learning, using multiple knowledge sources, and research based knowledge making), and not merely knowledge consumers (as exemplified in the ‘transmission’ pedagogies of traditional textbook learning or e-learning focused on video or e-textbook delivery). Active knowledge making practices underpin contemporary emphases on innovation, creativity and problem solving—quintessential ‘knowledge economy’ and ‘knowledge society’ attributes.

What Does it Mean to be an Engaged Learner?

Hierarchical or Horizontal Knowledge Relations

Memory Work in Learning


Changing the Balance of Agency

Active Knowledge Making in Scholar

Creating and Working on Projects

Active Knowledge Making Case Studies

Technology Structures in Adolescent Transition—Scott Sowinsk
Project-based Learning—Jennifer Comiza
Communities of Practice in Action: Engaging New Students With First-year Interest Groups—Nate McKee
Flipped Learning—Melissa Fierro
Kidblog—Kristyn Giles
Exploring Blended Learning Opportunities in the Language Arts Classroom—Amanda Hapgood
Transformative Learning in Minecraft—Barbara Petzen
Learning Games for Kids—Celeste Hunt
PhET: Interactive Simulations—Holly Fuson
Video Game Simulations in the Classroom—Sara Huse
StudySync: A New of Reading and Writing—Xiaoxuan Shi
Glogster—Kimberly Martin
Mathmatica—Adam Malaty-Uhr
Modern Technology, Meet Ancient Egypt—Madeline Kiem
Makerspace Case Study—Brett Thompson
Edmodo in the 5th Grade Classroom—Kristina Keyes
Learning Music Through Creating In GarageBand—Daniel Fales
Makerspaces—Margaret Miller
Participatory Culture and Learning—Barbara Petzen
Project-based Learning—Lauren Johnson
Gamification—Amanda Hapgood