Affordance 1: Ubiquitous Learning

Ubiquitous Learning

So that learning extends beyond the walls of the classroom and the cells of the timetable. Learning that breaks out of these spatial and temporal confinements, should be as good as, or even better than, the best traditional classroom learning. It should also produce habits of mind appropriate to our times, producing lifelong learners, able to learn and to share knowledge throughout their lives, in all contexts, and grounded in those contexts.

Learning in Space and Time

Personal and Interpersonal Computing

Transparency or Surveillance?

Ubiquitous Learning in Scholar

Introducing Scholar and the Seven Affordances

Ubiquitous Learning Case Studies

Gamification and Game Based LearningJeffrey Woo
From Print Textbooks to e-Textbooks—Stephen Dunn
Mobile Learning with Online Databses—Kristyn Giles
Expresso Elementary—Rebecca Kruske
One Learner’s Experience in Scholar—Bogdan Oprica
Ubiqutous Learning in Scholar—Heather Ochman
NetSupport School Classroom Management System—Karen Kelly
Teaching and Learning though Blogging—Brian Cann
Shipboard Bridge Team Management Training—Patrick Browning
Gizmos Online Simulations—Sara Groome
Academy of Reading and Math—Andrea Stayton
Chromebooks in Special Education—Anita Gorski
1:1 Technology in the Classroom—Betsy Johnson
Mobile Self-Organized Learning in the Dominican Republic—Lindsey Kaufman
The University of the West Indies: Let’s Make the Most of Moodle—Camille Bremnor
Illinois Football iPad Initiative—Kolby Jackson
Digital Device Programs—Daniel Fales
Duolingo For Schools—Rebecca Frank
Learning Management Systems—Kristina Keyes
Interactive Distance Learning—Melanie Graw
'Situated Learning' Using Technology: The AVATAR Club—Michele Kreuscher Galla
The Flipped Classroom—Kristina Keyes
Blended Learning and How It Can Be Done with Videos—Christopher Ozarka
Mobile Learning in Higher Education—Rebecca Frank
Ubiquitous Learning Through Mobile Devices in The Great Land—Michele Kreuscher Galla